
		## remove sector
		random_sector = {
			limit = { is_core_sector = no }
			leader = { unassign_leader = this }
			every_planet = {
				set_planet_flag = autobuild_sector_planet
			}
			owner = { remove_sector = prev }
		}




		## restor sector
		event_target:autobuild_country = {
			random_owned_planet = {
				limit = {
					has_planet_flag = autobuild_sector_planet
				}
				save_event_target_as = autobuild_sector_planet
			}
		}
		event_target:autobuild_country = {
			random_owned_planet = {
				limit = {
					has_planet_flag = autobuild_sector_planet
				}
				save_event_target_as = autobuild_sector_planet1
			}
		}
		create_sector = {
			capital = event_target:autobuild_sector_planet
			type = "research"
			add = event_target:autobuild_sector_planet1
		#	while = {
		#		limit = {
		#			event_target:autobuild_country = {
		#				any_owned_planet = {
		#					has_planet_flag = autobuild_sector_planet
		#				}
		#			}
		#		}
		#		event_target:autobuild_country = {
		#			random_owned_planet = {
		#				limit = {
		#					has_planet_flag = autobuild_sector_planet
		#				}
		#				save_event_target_as = autobuild_sector_planet
		#			}
		#		}
		#		add = event_target:autobuild_sector_planet
		#	}
